Tagore International School, Vasant Vihar hosted an inspiring career talk for Classes XI–XII on 12 April 2026, featuring motorsport professionals Devansh Pandita and Shriya Lohia. Students explored diverse careers in motorsport, from race engineering to data analytics. Shriya’s journey as a pioneering young racer highlighted resilience and determination in a male-dominated field. The interactive session encouraged students to pursue unconventional careers with confidence, leaving them motivated, informed, and excited about emerging global opportunities.
Tagore International School, Vasant Vihar conducted a Cervical Cancer Awareness Session for Classes IX–X on 17 April 2026, led by Dr. Savita Chopra. The session highlighted causes, prevention, and early detection of Cervical Cancer, along with the role of Human Papillomavirus. Emphasising preventive healthcare, Dr. Chopra discussed the importance of regular screening and awareness. The interactive session encouraged students to become responsible advocates of health within their communities.
The Photography Club organised a hands-on workshop titled ‘Basics of Photography’ on 10 April 2026. The session was conducted by Mr. Deepak, an expert photographer and representative from Canon India. It aimed to familiarise students with fundamental photography concepts and techniques, enabling them to handle their cameras with greater confidence and precision. The interactive workshop offered valuable practical insights and real-world exposure. Mr. Deepak’s expertise and experience with professional imaging technology enriched the session, making it both informative and inspiring for budding photographers.
The school organised a storytelling session for Class VII students on 10 April 2026. The session introduced learners to the process of developing stories through graphic novel techniques and visual narration. Students explored how characters, settings and sequences work together to form meaningful narratives. The interaction encouraged imagination, originality and active participation among learners. Students showed interest in understanding how illustrations support storytelling and help present ideas clearly. The session strengthened narrative expression and promoted confidence in presenting creative thoughts through structured visual formats.
The National Mission for Clean Ganga (NMCG), under the Ministry of Jal Shakti, sanctioned an awareness initiative aimed at sensitizing school students towards river conservation and biodiversity. As part of this project, students of Class VIII presented a stage play designed to establish an emotional, cultural, and environmental connection with the rivers Ganga River and Yamuna River.The initiative aimed to bridge the gap between young citizens and river conservation efforts by fostering awareness, responsibility, and active stewardship among students. The program successfully instilled a sense of responsibility and environmental consciousness among students. It encouraged them to become proactive participants in preserving and protecting these vital river ecosystems, reinforcing the role of youth in sustainable development.
The school proudly participated in the ‘Be My Buddy’ campaign at Tamana School on the occasion of Autism Awareness Day 2026. The initiative aimed to promote awareness, acceptance, and inclusion of individuals with autism. The event commenced with a welcome address, followed by engaging interactive sessions, group activities, and creative workshops.Students gained insight into the challenges faced by individuals on the autism spectrum. A pledge to foster kindness and inclusivity, along with meaningful cultural performances, made the experience enriching and impactful.
The school organised an engaging workshop on Spooky Design Thinking for Grade XII students on 7 April 2026. Conducted by experts from Falmouth University and PNK Foreign Study, the session introduced students to the principles of design thinking and its role in innovation. Emphasis was placed on authentic empathy and critical reflection in problem-solving. The highlight was an interactive storytelling activity where students collaborated, created storyboards, and analysed underlying issues through guided questioning. The workshop effectively nurtured creativity, collaboration, and deeper analytical thinking.
Our school had the privilege of hosting renowned children’s author Neil Humphreys for an engaging author interaction session with the students of Classes III & IV on 9 April 2026.The session was filled with energy as the author captivated the young audience through an entertaining storytelling session and shared insights into how humor and creativity shape storytelling. Students thoroughly enjoyed learning about the writing process and the inspiration behind his popular Princess Incognito series. The interactive session encouraged students to explore their imagination and develop a love for reading and writing. The highlight of the event was the book signing, where students received author-signed copies and had the opportunity to briefly interact with the author.The visit proved to be a memorable and enriching experience for the students, leaving them inspired to read more and perhaps even write their own stories.
An interactive PBL session was conducted for Class IX on 6 April 2026,, where students designed original learning games using Monopoly as a reference example. Working collaboratively, groups developed rule-based games integrating ideas from Science, Social Science and Mathematics to support concept building through engaging participation. Each group presented its game, explaining the educational objective and gameplay process. Learners described how their designs supported targeted outcomes and encouraged logical thinking. The session promoted teamwork, imagination, and structured problem solving while enabling meaningful connections between academic content and experiential classroom learning.
An interactive and insightful PBL session was conducted for Class VIII on 7 April 2026, guided by resource person Abhinav Singhal. Students were challenged to transform familiar board games such as Monopoly, Ludo and Snakes & Ladders into meaningful learning tools for Class III EVS topics. Working collaboratively, learners designed quizzes, flashcards and concept-based gameplay focusing on animals, birds, environment and layers of the atmosphere. Each group presented an original title and structured rules suitable for younger learners. The activity strengthened planning abilities, encouraged teamwork and provided opportunities to explore creative approaches for making foundational concepts engaging through play-based learning experiences.
